This is part of an ongoing series on the history of Overwatch. If you want to read the rest of the series in chronological order, head this way.
Overwatch released on May 24, 2016 to universal praise, being touted as as one of the most fun and versatile shooters ever made. On release, there were 21 heroes, 12 maps, three modes, and competitive mode was on the way. Now, almost a year later, we’ve seen countless updates; tweaking, reworking and adding loads of content; there’s no sign of new content stopping any time soon.
Since May, we’ve seen three new heroes added to the game: Ana, a healer-sniper with the power to boost allies damage and resistance; Sombra, the mysterious hacker who can completely shut down enemies and shields. The most recent hero is Orisa, the quadripedal omnic tank designed by prodigious 11-year-old inventor, Efi. Incoming is a new hero, that many are speculating to be either the generational character Doomfist – then again, everyone thought Orisa would be Doomfist, so we really have no idea what Blizzard have planned.
In terms of new maps, we’ve seen Eichenwalde, a hybrid map set in a ruined German town, and a new control-point map called Oasis, set in a fictional city of the future, a jewel in the desert. Arcade mode came in November, bringing 1v1 and 3v3 modes playable on Ecopoint: Antarctica, and a new CTF gamemode and server browser were introduced in a recent update.
We’ve had many seperate events since release, too, each one bringing tons of new skins, gamemodes, and visual changes. The first event was the Summer Games in August, which brought in plenty of sporty skins and cosmetics, and Lúcioball – a Rocket League-like game which involves teams playing football with Lucio’s knockback gun.
The Summer Games isn’t the only event we’ve had, though – we saw the Halloween Terror, which gave us loads of spooky content, and Overwatch’s first PvE mode, Junkenstein’s Revenge, challenging players to defend against hordes of ‘Zomnics’ at varying difficulties. After this we saw the Winter Wonderland, bringing in Mei’s Winter Offensive – a PvP mode that saw players in a snowball fight to the death, and Year of the Rooster, giving us a now permanent CTF mode (that almost always ends up in a draw). Every event has brought in a host of new skins, sprays, highlight intros and much more.
Edit 12/04: We’ve been given another new event – Uprising, which isn’t focused on any holiday but has brought some insight into Overwatch’s gritty history, along with many new ‘origin’ skins and a PvE mode that lets us relive Tracer’s first mission as an Overwatch operative.
That’s it for the release of Overwatch and beyond – stay tuned for the next one, where I’ll go over what may be coming next for Overwatch. I promise I’ll talk more about Esports in this one.